Monday, September 22, 2008

Blendshapes.. for different expressions..

Probably should have done all the blendshapes straight away after modelling.. Painfully select and move vertices to create different facial expressions. Should have kept the history for the mesh smooth node. would hv avoided the hassle of having to select and move vertices from the higher res version.

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More work on lighting and texturing..

Did some posing with the characters..

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Background Props & Environment Textured

Background props and environment has been textured. Some basic light setup done up.

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Tuesday, September 16, 2008

Environment modelling & uv wrapping..

Putting characters into an environment.. currently building up the environment.. which is a box theatre.


Just for a lil' fun..

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Tuesday, September 09, 2008

Textured Bandido

Did the texturing for my second character Bandido who is playing the role of a villain in a puppet show. Chose a darkish purple tone for his jacket as I felt it fits the bill for a villain color. Initially I had tried out a greenish tone but wasn't really satisfied with it. Pants color was darken further to accentuate his pale skin tone. Chose a pasty white skin color for him to give him a cold evil feel.


Some old stills of the development process:

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Saturday, September 06, 2008

Honradez Texturing..

Minor Details subjected to change but this is the general textured model of Honradez.. Constructive comments are welcome.



*tweaked the eye brows to be less boldish..
old brows:

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Sunday, August 31, 2008

Honradez Proportion Tweak..

Did a bit of tweaking of proportions of his arms and legs and should be settle for now.. On to more UV unwrapping..

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Saturday, August 30, 2008

Unwrapping Honradez..

Was unwrapping the UVs of Honradez todayStarted to tweak some proportions of Honradez to try give him a more stylistic look. Still not totally satisfied with his shoulders and chest area.

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Unwrapping Bandido..

Finished UV unwrapping Bandido.. put a basic wood texture for the time being. painted clothes to be added to the texture later.


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Friday, August 22, 2008

Almost Finished with modelling for Bandido..

(Click the thumbnail above to view the larger version of the 360-degree character spin.)
This is Bandido, my villain puppet nearing completion in terms of 3D modeling. Texturing will be done after modeling all my props and backgrounds.

Some other closeup shots:

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Almost Finished with modelling for Honradez..

(Click the thumbnail above to view the larger version of the 360-degree character spin.)
Alrighty, this should be it(3D modeling) for Honradez, my hero puppet in my upcoming animation. Next step is modeling some background props with box theatre etc.. then to texturing.. lotsa more to go.. god speed...

Some other closeup shots:

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Sunday, August 03, 2008

Bandido WIP (New Version)

This is the new Bandido modelled using the joint system.


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Bandido WIP (Scrapped)

This is the scrapped version of Bandido with some basic colors.



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